Like with every companion character, the Sole Survivor can command Dogmeat to do certain tasks, such as commanding him to go to a certain location of the Sole Survivor's choosing or fetching a specific item for the player character.ĭogmeat can be equipped with a variety of cosmetic items, according to the type of item, into four distinct slots.The objective is completed when the player character first initiates a "conversation" with Dogmeat. When first encountered at the Red Rocket truck stop, an objective entitled "Greet the dog" will appear in the "Miscellaneous" section of the "Quests" tab in the player character's Pip-Boy.Dogmeat's remarkable senses and tracking abilities come into good use when the Sole Survivor searches for Kellogg. When the Sole Survivor arrives, they can choose to adopt Dogmeat, who will accompany them on their travels throughout the Commonwealth. While he doesn't really have an owner, he is a loyal and faithful companion to those he accompanies, according to Mama Murphy when the Sole Survivor speaks to her in the Museum of Freedom in Concord, she states that Dogmeat "is his own man."ĭuring the time that the Sole Survivor was cryogenically frozen in Vault 111, Dogmeat assisted Nick Valentine on a number of cases, and also accompanied Preston Garvey and his group of settlers on their way to Concord. 2 Interactions with the player characterĪ typical Commonwealth canine, Dogmeat is capable of tracking a man's scent for miles, an example is when he must track Kellogg in Getting a Clue.The reductions in times in the table below are linear - each SPECIAL point added that applies to the outfit gives an approximately 1% reduction in time (a +7 outfit would give ~7% reduction). Giving +3, +5, or +7 outfits to your dwellers can significantly reduce production times. For Legendary outfits the cost plays a role for the production time as well. Production time for outfits are based on the rarity of the outfit and the combined SPECIAL lvl for the SPECIAL stat needed for the outfit recipe.
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